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Should You Play Ossiarch Bonereapers? | Warhammer Age of Sigmar

2.4K views· 118 likes· 38:14· Mar 16, 2026

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Check out Richmond Reroll for your Warhammer and other wargame and tabletop needs! https://www.richmondreroll.com/. Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

Picking an army in Age of Sigmar is honestly hard because there are so many good vibes across the game, but in this video I zero in on the one faction that (in the lore, at least) has “perfected warfare”: Ossiarch Bonereapers. They just got a big refresh with new sculpts and a reworked battletome, so I walk through the core questions new players actually have—what the army feels like on the table, what kind of units you get (infantry, cavalry, archers, artillery, wizards, big heroes), and what your first steps can look like if you’re thinking about starting OBR. The big mechanical identity is the Relentless Discipline Points system: you pick a hero each battle round to generate points, then spend them across both turns on movement tech (like +3" move or retreat-and-charge), defense (a poppable 5+ ward), and offense (like +1 to wound or ward reduction in shooting). I also go over the new battle formations and why some of them are strong-but-fiddly (I’m not a huge fan of “roll a dice for your formation” design), plus how the no-range RDP buffs open up both castle play and sending out solo packages. From there I run through the entire range—Katakros, Arkhan, Nagash, the key support heroes, and the new units like Mortek Triaxes, Moris Reapers, and the war chariots—then touch on hobby difficulty (OBR paint really well with contrast/drybrush) and rough cost expectations, including why bundles like Spearhead/Battleforce can save you a ton.

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