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BIG Changes to Teclis, TWO Spell Lores, & Points Released Early? | Lumineth Realm-lords

977 views· 62 likes· 21:24· Feb 5, 2026

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Check out Richmond Reroll for your Warhammer and other wargame and tabletop needs! https://www.richmondreroll.com/. Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. 0:00 All the Archmage Teclis Changes 4:56 Two New Spell Lores 8:08 Vanari Wardens Buffed? 9:37 Discussing LRL Point Changes 14:49 Two New Regiments of Renown #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

I’m back on Lumineth Realm-lords because I’m just so freaking excited—today’s info dump was huge. In this video I break down the BIG Teclis changes first: he’s still a 4-cast wizard, but he’s jumping up 80 points and becoming even more of a true centerpiece. The headline for me is his once-per-turn choice between a guaranteed 12 cast (basically “your first spell just happens”) or draining an enemy wizard/priest within 18" for -1 power level, which can straight-up shut off one-cast armies and their unbinds. On top of that, he’s got a +1 casting aura for nearby Lumineth wizards, and the coolest thematic bit: Teclis now knows ALL the spells—Lore of Hysh, Lore of Awakened Realms, and even warscroll spells from friendly wizards. Then I go into the two spell lores we’ve seen snippets of. Hysh keeps Overwhelming Heat, and we get Beacon of Hysh as an unlimited spell that forces hits to be on 4+—which is wild defensively. The new Lore of Awakened Realms brings tech like Focused Erosion (-1 rend to an enemy) and Elemental Push (move a unit 5" in the hero phase, including leaving combat), which has disgusting double-turn play and opens up retreat/shoot or retreat/charge lines. Finally, I react to the early points and the two Regiments of Renown. Dawn Riders and the mounted Regent dropping hard has me genuinely confused—I’m expecting major warscroll changes, because at those costs the old profiles would be broken. The Sigil Convocation looks cheap and restrictive but potentially spicy depending on what the new manifestations actually do. We’ll know more once the full rules hit and battle reports start rolling.

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