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Should You Play Nighthaunt? | Warhammer Age of Sigmar

13.8K views· 488 likes· 22:39· Aug 21, 2025

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Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

Age of Sigmar has a ton of factions, and picking your first (or next) army can be brutal—so in this episode of my “Should You Play” series, I break down Nighthaunt with their brand new battletome up for pre-order right now. The biggest headline is the playstyle shift: Nighthaunt used to be all about aggressive charging and stacking charge-based advantages, and now they’re pivoting hard into a grindier, tougher, objective-control focused army. I cover what that means on the table: they’re still primarily melee with some shooting options, they’re a big spellcasting faction (no priests), and they’re insanely mobile because the entire army flies and generally moves around 8". From there I dig into the core faction mechanics—Ethereal (ignoring negative save modifiers from rend), the new mounting dread objective control debuff that ramps each battle round, and a command-point teleport that gives you flexible play for flanks, objectives, and battle tactics. I also talk about recursion through Nexus of Grief faction terrain, including healing/resurrecting models and shutting off enemy command abilities near it. Finally, I run through battle formations, key heroes/units, hobby difficulty (slapchop friendly), horde vs elite identity, and a realistic cost breakdown—plus the Spearhead/Vanguard boxes that get you to a playable force fast.

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