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Should You Play Kharadron Overlords? | Warhammer Age of Sigmar

9.1K views· 342 likes· 17:27· Aug 2, 2025

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Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

Age of Sigmar has a ton of factions, and I know picking your first (or next) army can be brutal—so this video is part of my “Should You Play” series, and this time I’m breaking down Kharadron Overlords. KO just got a brand new battletome and some fresh models, so it’s honestly a great moment to look at them, especially because their play style is shifting into something that’s a bit more friendly for your opponent while still keeping that signature “dwarves with guns and rad airships” vibe. I go over how the army actually plays on the table: ships (Gunhauler, Frigate, Ironclad) are the core of your mobility, letting you start units in the sky, drop in for flanks/objectives, and reposition with transport tricks. I also cover how the new book tries to reduce the worst-feeling movement/shooting shenanigans, adds more melee options, and makes the boats tankier with that spicy 2+ save. From there, I talk formations, the fact that KO has zero magic, what the model range looks like (including the new faction terrain and anti-wizard Null Khemist), what painting feels like, and realistic starter-buy advice—like pairing the new Spearhead with the old Spearhead or grabbing the Regiment of Renown for big value.

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