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Should You Play Helsmiths of Hashut? | Warhammer Age of Sigmar

17.1K views· 450 likes· 27:48· Sep 19, 2025

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Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

Age of Sigmar has a ton of factions, and with the Helsmiths of Hashut finally showing up after years of Chaos Dwarf rumors, I wanted to tackle the big question: should you actually play them? In this video I break down their core playstyles—double-flavored shooting (artillery plus ranged infantry), a legit melee punch with Bull Centaur cavalry and big bull-construct monsters, and a surprisingly deep magic/prayer package that can support mortal-damage “bomb” turns. Even as a first wave release, the book already feels fleshed out, with enough unit variety that you can build a castle, march up the board, or mix both. The real identity of the army is the Demonic Power Points system. You desolate objectives/terrain (as long as you’re not in combat) to ramp points over the game, then redistribute those points every turn to flex between defense, movement, and offense. I also go over the four battle formations and why they’re controversial: they only turn on at 3 DPP, so you’re generally playing for stronger mid-to-late game turns rather than spiking early. From there I do a full roster overview (heroes, infantry, war machines, artillery), talk hobby expectations, where they land on the elite-vs-horde spectrum, and I even sketch a sample 2,000-point shopping list with a rough cost estimate—because let’s be real, that matters when you’re choosing your next army.

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