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Should You Play Gloomspite Gitz? | Warhammer Age Of Sigmar

11.3K views· 470 likes· 35:27· Oct 19, 2025

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Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

Age of Sigmar has a ton of factions, and picking one can be brutal, so this “Should You Play” episode is all about Gloomspite Gitz—basically the horde army that tries to flood the board with bodies and overwhelm you through timing, tricks, and synergies. If you’re into goblins (the rattiest goblins I’ve ever seen), mushrooms, squigs, trolls, wolves, and even spiders, this faction has a ridiculous amount of variety. I break down the main “subfactions” (Moonclan, Spiderfang, Squigs, Troggoths, and the new Git Mob) and what each one actually feels like on the tabletop. I also go over the big faction identity piece: the Bad Moon. It cycles through faces each turn, and different parts of your army get different buffs depending on the face—so timing matters a lot, and consistency can be a bit frustrating compared to factions that just “always work.” I talk through ways to interact with it (including Scragrott’s once-per-game control), plus why the Bad Moon Loonshrine recursion is a huge part of your game plan. Finally, I dig into model range, painting difficulty (easy-ish, but lots of models), army size (mostly horde, with an elite Trogg build), and how to start collecting. I compare the Spearheads, the Git Mob options, and the Trogg-heavy battleforce value, plus why chasing exact tournament lists can get expensive fast when reinforced units start stacking up.

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