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Should You Play Flesh Eater Courts? | Warhammer Age Of Sigmar

13.0K views· 423 likes· 22:55· Aug 30, 2025

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Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

Age of Sigmar has a ton of factions, and picking “your” army can be a headache—so in this series I’m breaking down each faction to answer one question: should you play it? In this video I’m talking Flesh-eater Courts, right as their brand new battletome hits pre-order. The big shift is moving away from the old Noble Deeds “build up for a massive go-turn” style into a global delusion buff system that changes turn by turn. The twist is that what buffs you can access depends on which hero warscrolls you’ve put in your list, so list-building and hero selection matter a lot more than they used to. On the table, Flesh-eater Courts are primarily a melee army with real magical depth—lots of wizards, fewer priests, but you can tech a priest in with an artifact and their prayers are worth it. I go over the core faction tools like healing your Aberrants, reviving slain models and even replacing destroyed units, plus the once-per-game Feeding Frenzy spike that can delete a meaningful chunk of your opponent’s army. I also cover the four battle formations (knight rend, stronger recursion, surf grind-and-shift, and monster support with extra rampages/strike-first on big charges) and why each one pushes a different playstyle. I wrap with what the range looks like, what’s actually in the new/old Spearheads and the Scarlet Jury box, how “horde vs elite” this faction really is (it’s a horde army), rough cost expectations, and the broad stats you’ll feel in games: fragile saves, lots of wards, huge attack volume, and a pile of crit tech that rewards good synergy and good timing.

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