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My Five Biggest Mistakes That Make Me a Bad Age of Sigmar Player

3.0K views· 159 likes· 14:27· Nov 1, 2025

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Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

The more Age of Sigmar you play, the more the rules turn into muscle memory—and that’s when you finally get the brain space to actually make good decisions. In this video I walk through five mistakes I keep making (sometimes even with a cheat sheet), because I’m still very much learning too. This one’s aimed at newer players who want to stop repeating the same “I can’t believe I forgot that” moments, and yeah… spoiler alert: most of mine are movement-related. I start with the stuff I constantly leave on the table: forgetting Power Through, and not planning for my opponent’s Redeploy (and other movement shenanigans) that can completely spoil a charge, a shooting setup, or a battle tactic plan. Then I hit a non-movement mistake that still costs games: forgetting universal weapon abilities like crit auto-wound or crit two hits—especially on units I don’t use every week. Finally, I talk about the “spirit of the game” side: clarifying intent, asking to see rules, and communicating so you don’t end up begging for a do-over later. I wrap with pile-in mistakes—both avoiding getting tagged and using pile-ins properly to steal objectives or avoid dragging extra units into combat.

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