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Khorne's New Battletome Changes Everything! | Age of Sigmar

337 views· 21 likes· 13:40· Jul 16, 2025

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Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

In this video I break down the newly revealed Blades of Khorne battletome updates, and yeah—this is a big one. It’s not just “Khorne got new rules,” it’s the third battletome in a row (after Idoneth and Kharadron) that looks like a massive shakeup from the current faction pack style of play. If your army doesn’t have a battletome yet, I genuinely think you should brace for something similarly disruptive—enjoy your current rules while you’ve got them. The headline change is Blood Tithe: you still generate points whenever any unit is destroyed, yours or your opponent’s, but now you’re spending them on a branching skill tree instead of firing off a list of abilities. Murderlust is also totally different—now it’s a once-per-turn army ability tied to charging/countercharging where you can swap a charge die for a set value, at the risk of taking D3 mortals. The result is less “techy movement gotcha” and more “Khorne gets into combat reliably,” which is honestly closer to what new players expect when they pick up Khorne. From there, the tree offers customizable answers like anti-wizard/priest pressure (Divine Scorn), shutting off enemy weapon abilities on the charge (Revel in Battle), and even banishing manifestations with splash mortals (Murder the Mystic). Then there’s a once-per-battle ‘blood-drenched’ frenzy that kicks in after enough units have died, flipping on a pile of late-game buffs—crit mortals, extra rend, extra damage—turning Khorne into a real late-game powerhouse if you can survive to that point.

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