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How My Brother Finally Got Into Warhammer Two Years After I Did | Twin Tailed Podcast Ep. 1

457 views· 43 likes· 50:38· Nov 21, 2025

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Check out Richmond Reroll for your Warhammer and other wargame and tabletop needs! https://www.richmondreroll.com/. Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

In episode 1 of the Twin Tailed Podcast, I sit down with my identical twin brother Jack to talk about the slow-burn (but very real) way he finally got into Warhammer: Age of Sigmar—two years after I did. Jack’s “brand new” to AoS in the way this hobby defines it: he’s only been in since August, but he’s already nearly at 2K Ironjawz, has played Spearhead, and has jumped into two tournaments with me. We dig into what actually pushed him over the edge: doing a ton of research in the background, resisting the financial hit, and then committing with an Ironjawz Spearhead once he was ready. We also get into the hobby side—why building and painting is such a good non-screen, non-sport decompression hobby (especially when you work a physical job), and how seeing immaculate competition-painted Ironjawz at events can be both inspiring and brutally unfair. On the gameplay side, Jack talks about coming from a competitive StarCraft mindset: consuming content, rereading rules, watching Season of War, and thinking about games after they’re done like you would with build orders. We wrap by talking tournaments, Discord/community, and what his goals are going into a first GT: have fun, learn, and get better—win or lose.

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