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Comparing Stats for Freeguild Cavaliers Index VS Scourge of Ghyran | Age of Sigmar

775 views· 37 likes· 17:58· Jun 9, 2025

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Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

In this video I’m digging into the Scourge of Ghyran update for Freeguild Cavaliers and comparing it straight up to the Index version, because on day one it looked like a massive buff… but the more I ran the numbers, the more “it depends” it became. I go over the warscroll changes, what you gain (3+ to hit and the new Redwork rule), and what you lose (most importantly, impact mortals and that extra weapon attack). Then I compare expected damage on the charge and off the charge, including what happens once you start layering in Orders like Strike Them Down. The big takeaway is: old Cavaliers still spike harder on the initial charge thanks to impact mortals, but it’s not a gigantic gap. Where the new Cavaliers start to matter is after the first hit—because Redwork can let you “count as having charged” again, which turns their +1 damage back on and keeps Strike Them Down and Draw Steel value relevant. The catch is you’re paying for that consistency with hero investment and a bit of gambling on the Redwork roll. I also benchmark them into other Cities hammers like Drake Spawn Knights and Hammerers, and the conclusion is pretty clear: elves and dwarves still bring more damage with less setup, but Cavaliers finally have a real play pattern beyond “charge once and become a tar pit.”

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