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Cities of Sigmar GHB 25-26 Battlescroll Review! GW Loves Humans

2.8K views· 87 likes· 15:50· Jun 5, 2025

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Join us on Discord! | https://discord.gg/bHNTWWpWng Follow me on Twitter! https://twitter.com/MysidiaThe For any inquiries reach out at themysidiapost@gmail.com About Age of Sigmar: Warhammer Age of Sigmar is more than a game – it’s a hobby. Build armies of plastic warriors, paint your models, and take them to the tabletop to play fast-paced games and tell your own stories within the Mortal Realms. #warhammer #wargaming #tabletopgaming Keywords: plastic models, hobby, wargaming, battletome, codex, vanguard, combat patrol, painting, tabletop games, miniatures, minis, citadel, cities of sigmar, stormcast eternals, warscroll, mortal realms, plastic models, gaming Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

About This Video

In this video I break down the Cities of Sigmar points changes for the new GHB 25-26 Battlescroll, and yeah—GW loves humans. It’s basically all point drops, and most of the meaningful work is on the human side: Steelhelms, Flagellants, Battlemage, Fusiliers, Ironweld Great Cannons, Wildercorps Hunters, plus bigger drops on staples like the Hurricanum/Luminark and even Callis & Toll and the Command Corps. The wild part is that some of the most “auto-take” meta pieces got cheaper, which is just straight-up great news for list building. I also cover the other rules that matter for how we actually build and play: Cities didn’t get taxed on battle formations or enhancements, but universal manifestations (like Forbidden Power) are now 20 points unless you’re on Aether-Raw Machineries or Twilight Sorceries. On top of that, the priority roll change is a big deal—if you have more regiments, you get a once-per-game “after seeing the result” priority roll, which I genuinely love because I’ve been absolutely cooked by bottom-of-round-one double turns. To wrap it up, I show a sample mono-human list using Pontifex Zenestra, Command Corps, reinforced Fusiliers, Cavaliers with Draw Steel, and the newly cheaper screens/tactics pieces. Net takeaway: humans are easier than ever to build, cannons feel way less painful at 100 points, and Cities of Sigmar comes out of this looking stronger relative to a lot of the field.

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