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Panasonic Lumix S9 | How I Grade In DaVinci Resolve

4.1K views· 166 likes· 28:59· Feb 8, 2025

🛍️ Products Mentioned (12)

Greg Rubbert GR Print LUT v2: https://gregrubbert.com/store/s4wosxz9na9pfpgewt3lqap4mbv701 My PowerGrade: https://www.michaelbennettphoto.com/shop/p/davinci-resolve-film-powergrade - My Instagram: https://www.instagram.com/michaelbennettyt/ My Website: https://www.michaelbennettphoto.com My Email: OfficialMichaelBennett@gmail.com - Gear I used in this video: Panasonic LUMIX S9: https://amzn.to/41F3zlD NiSi Athena 35mm T/1.9: https://amzn.to/3PyAO2S Fujifilm XT-5: https://amzn.to/4gLXoks Fujifilm XF 23mm f/1.4 R LM WR: https://amzn.to/408J5zv Aputure 120DII: https://amzn.to/4dVrLTt ZHIYUN CINEPEER CX100: https://amzn.to/3Xgr1D1 Zhiyun M20C RGB Light: https://amzn.to/4hpszSY Gitzo Tripod: https://amzn.to/4hJEawH Viltrox Monitor: https://amzn.to/3YXfWaR Grading in DaVinci Resolve, Lumix S9 Colorgrading Grading, Film Look for Video, How To ColorGrade Panasonic Lumix S9, S5II, S5IIX, How To ColorGrade VLOG V LOG V-LOG, How to edit like film, how to make my video look like film, film look Davinci resolve studio, cineon film look lut, how to edit Panasonic Lumix S9 S5 S5II S5IIX

About This Video

In this video I walk through my current DaVinci Resolve workflow for grading Panasonic Lumix S9 V-Log footage into a finished Rec.709 image that’s ready to deliver. I’m not rebuilding the node tree from scratch on camera—I’m showing you the exact node tree I use and what each node is doing, because that’s what actually helped me level up. I’m still learning lighting and color (this was literally a kitchen lighting test), but I’ve come a long way since I started using Resolve in early 2024, and my methods keep evolving. The backbone of my grade is a three-step Color Space Transform setup: V-Log/V-Gamut → DaVinci Wide Gamut, then DWG → Cineon Film Log, then Cineon → Rec.709. From there I do a small “CB” color balance move (the S9 log leans a bit magenta to my eye, so I nudge toward green), then “CW” color wheels for lift/gamma/gain/offset balancing, and gentle curve work using editable splines. After that I start building the look: a film-emulation style pass, an optional Vision3 250D scan LUT that seriously softens and tames highlights, then HSV for more natural color density, plus HSL and skin tools when I need targeted tweaks. I also share a Mac timeline/output color space tip so your exports don’t come out lower-contrast than what you saw in Resolve.

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