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Freelance work as a Game Developer 101

354 views· 3 likes· 26:17· Jun 19, 2024

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Game dev freelancing, whether you are Unreal Engine developer, programmer or any other developer. We all need to know how to get clients, take care of contract work and succeed as Game Developer freelancer. Article: https://medium.com/@jzig/finding-success-as-a-game-development-contractor-d9f9c393a44f ------------- Hey, I am Vojta Nevrela and I make games. I want to spend my time on earth pursuing the quest of becoming an amazing game developer (Good to note, that I am clearly on the beginning of this journey... 5 years in... -_- ) I want to share with you everything I learn, so you too can make cool games for me to play. ;) That's why I am posting on YouTube and share Open Source projects. It's also a reason why I am working at GameReady as an Education Coordinator to help nurture the next generation of Game Developers. ------------- Contact: fansi@kampairaptor.com -------------

About This Video

In this video I go through Ben Zager’s article on finding success as a game development contractor, and I basically translate it into real-world “okay but how do you actually survive freelancing?” advice. We talk about why companies hire contractors (short-term needs, specific skills, sometimes just cost/taxes), and the big obvious-but-true rule: you need to bring clear value. That can be a niche specialty (Unreal, engine-level experience, shaders, tools), or it can be being a solid generalist who’s professional and easy to work with—generalists can be insanely effective once you’re in the door, you just have to market it correctly. Then I get into the unsexy part: getting clients, getting paid, and protecting yourself. Negotiating, invoicing, and chasing payments is basically a part-time job. I talk about red flags (like people refusing contracts), why you should care about payment dates/terms, and how a lot of contract work never sees the light of day (and sometimes you can’t even use it in a portfolio). We also hit networking realities: industry connections matter, Discord can be legit (like Unreal Source), and LinkedIn… yeah, I’m not a fan. Finally, I share my own take on avoiding burnout: keep a side project, track what you did, document everything, and build a workflow that actually fits how your brain works.

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