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The Best First Project on your game dev journey

971 views· 38 likes· 11:46· Aug 21, 2024

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This is how I would go about choosing your first project. You can read written version here: https://vojta.blog/2024/06/20/whats-the-best-first-project-on-your-game-dev-journey/ How would I learn Unreal Engine? https://youtu.be/i7Qpzod4840 Should you watch tutorials? https://youtu.be/tuYfQvWYNLc Should you put your first game on Steam? https://youtu.be/Vtb8qd72Q1w ------------- Hey, I am Vojta Nevrela and I make games. I want to spend my time on earth pursuing the quest of becoming an amazing game developer (Good to note, that I am clearly on the beginning of this journey... 6 years in... -_- ) I want to share with you everything I learn, so you too can make cool games for me to play. ;) That's why I am posting on YouTube and share Open Source projects. It's also a reason why I am working at GameReady as an Education Coordinator to help nurture the next generation of Game Developers. ------------- Contact: fansi@kampairaptor.com -------------

About This Video

In this video I break down what your first game dev project should actually look like, assuming you’re learning through project-based learning (which I still think is the fastest way). I also quickly clarify where I’m coming from: I’ve been a professional dev for about 6 years, I teach at GameReady, and I’m a Unreal Authorized Instructor—so I’ve seen a lot of beginners get stuck the exact same way. My core “formula” is simple: think of the smallest possible game you can make… and then divide it by 10. Most people overscope like crazy (GTA MMO energy), and that’s how you end up spending years hitting your head against the wall and not finishing anything. Your first projects should be finishable in about a week (two weeks realistically). Motivation is a resource that depletes the longer you grind on one thing, and the best way to refill it is to finish projects, ship them, and get feedback. I also talk about what to avoid early (multiplayer, procedural generation, story-heavy content, RPG stat systems) and what tends to work (simple arcade-style games, a tiny Mario-like level, short horror experiences, basic shooters, endless runners, cookie clickers). Finish at least 10 small games, work on them daily, set deadlines, and then send them to friends/family so you can get feedback and keep the loop going.

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