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Article

I used this Medium article as the backbone for the whole video because it’s one of the more practical breakdowns of game dev contracting I’ve seen. It hits the real stuff people ignore—how you present your value, where clients come from, and the annoying reality that negotiating and getting paid is basically its own job.

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Pros

  • +Covers both business and personal sides of contracting
  • +Practical tips on networking, documentation, and handling ambiguity
  • +Realistic about payment issues and projects that never ship

Cons

  • -Some advice (like LinkedIn being best) won’t match everyone’s experience
  • -Doesn’t magically solve the “get good first” reality of standing out

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