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Guide on changing your career || Game dev Reacts

215 views· 10 likes· 21:42· Jun 5, 2024

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How to change your career to Game Development? I don't know but let's listen to @bitemegames and find out! Video link: https://www.youtube.com/watch?v=v4H2GLXZQCQ by @bitemegames Discord for updates and stream notifications! https://discord.gg/r8sa2MbwJH ------------- Hey, I am Vojta Nevrela and I make games. I want to spend my time on earth pursuing the quest of becoming an amazing game developer (Good to note, that I am clearly on the beginning of this journey... 6 years in... -_- ) I want to share with you everything I learn, so you too can make cool games for me to play. ;) That's why I am posting on YouTube and share Open Source projects. It's also a reason why I am working at GameReady as an Education Coordinator to help nurture the next generation of Game Developers. ------------- Contact: fansi@kampairaptor.com -------------

About This Video

In this react I watched Bite Me Games’ “realistic guide” on switching careers into game dev, and yeah—there’s a lot in there I actually agree with (plus a few things I had to call out). The big idea I keep repeating is simple: don’t start with a “dream game.” Start tiny. Make small mobile games, web games, super simple horror prototypes—anything you can actually finish. Every finished project teaches you more than a half-built epic ever will, and you ramp up ambition gradually. We also talked about the underrated advantage career-switchers have: prior experience. Even if your old job feels “boring,” those skills transfer—communication, emails, presenting yourself, business basics, marketing, and just knowing how workplaces work. That stuff can help with publishers, clients, and getting hired. I also liked the point about using your previous domain knowledge to make more unique games (sim ideas come from everywhere—books, industries, weird life experience). My strongest practical takeaway: do game jams. A lot of them. They force scope, deadlines, and repetition, and they quickly reveal what you’re good at (code, art, design, AI, etc.). Also: don’t quit your job with zero runway and vibes. If you can build savings, you buy yourself time to learn, fail, and ship multiple polished games—because the first one probably won’t make money, and that’s normal.

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