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How would I learn Unreal Engine if I did it again

625 views· 37 likes· 16:03· Jul 31, 2024

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This is how I would go about learning Unreal Engine from scratch. You can read written version here: https://vojta.blog/2024/06/16/how-would-i-learn-unreal-engine-if-i-did-it-again/ Should you watch tutorials? https://youtu.be/tuYfQvWYNLc Should you put your first game on Steam? https://youtu.be/Vtb8qd72Q1w ------------- Hey, I am Vojta Nevrela and I make games. I want to spend my time on earth pursuing the quest of becoming an amazing game developer (Good to note, that I am clearly on the beginning of this journey... 6 years in... -_- ) I want to share with you everything I learn, so you too can make cool games for me to play. ;) That's why I am posting on YouTube and share Open Source projects. It's also a reason why I am working at GameReady as an Education Coordinator to help nurture the next generation of Game Developers. ------------- Contact: fansi@kampairaptor.com -------------

About This Video

In this video I break down how I’d learn Unreal Engine again if I were starting from scratch—and I’m doing it from the perspective of someone who’s been a professional Unreal dev for about six years, taught Unreal/programming for the last year and a half, and even got the “Epic Authorized Instructor” PNG badge. The core idea is simple: you don’t actually want to “learn Unreal.” You want to achieve something (make your own games, or get hired), and Unreal is just the tool you’re using to get there. I lay out a five-step loop: (1) figure out what the hell you actually want, (2) get familiar with the basics, (3) create a small project, (4) review what you could’ve done better, and (5) repeat step three. The basics part should be fast—like 2–3 hours to understand the UI, Blueprints, Actors, and the mesh basics—then you move on. The real learning happens by making tiny projects, finishing them, and iterating. I also explain how your strategy changes depending on your goal: portfolios for jobs (mechanics over finished games), feedback-heavy free releases for aspiring studio founders, and the “most fun” path—hobby dev—where you can just build what you love and only charge when people start telling you they’d pay for it.

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