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I Learned How to 3D Sculpt my own Minis in 7 DAYS! (And YOU can too!)

221.2K views· 12,355 likes· 23:42· Jan 31, 2025

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YOU CAN SUPPORT ME AND THE CHANNEL ON PATREON! https://www.patreon.com/roguehobbies During my time as a hobbyist and general Warhammer/miniature enthusiast I feel like i have pretty much tried everything, from designing miniatures to painting them and everything in between except arguably the most important thing which is sculpting the miniatures themselves... But 3d sculpting is hard and scary to get into right? Well maybe not! I spent 7 days sculpting just for around an hour or so per night to see just how 'impossible' 3d sculpting really is so join me on my journey from total noob to bonafide Sculptor ... because if I can make my own minis then YOU can too!! CHAPTERS: 00:00 - INTRO! 01:25 - My set up/Introduction to Nomad Sculpt! 05:38 - Night One: Toddler Mode 07:28 - Night Two: Mushroom man! 10:31 - Night Three: Tamagotchi! 12:16 - Night Four: DEMON Tamagotchi! 15:23 - Night Five - Six: ??? 16:57 - THE FINAL NIGHT - A Spacemarine? 19:04 - 3D printing my FIRST MINIATURES!! _______ For business enquiries please contact me at roguehobbies1@gmail.com Patreon - https://www.patreon.com/roguehobbies Merch and miniatures! - https://roguehobbies.com/ YouTube - https://www.youtube.com/@roguehobbies

About This Video

I’ve done a lot of the “one-woman miniature company” pipeline over the years—concepting minis, painting, box art, photography, tutorials, even releasing minis—but I’d somehow never properly tackled the one bit that feels like actual wizardry: sculpting. So I set myself a silly little challenge: 7 days, about an hour a night, zero professional training, and I’d see how close I could get to making my own 3D minis. I used an iPad Air and Nomad Sculpt because my friend Tina (an absolute monster sculptor) said it’s intuitive, and honestly… she was right. I start in full toddler mode—clicking everything, making a scrun little goblin face, and googling tiny problems as they came up (big love to the tutorial guys; backbone of society). Then I level up with a structured mushroom man using simple shapes, masking + gizmo for recesses, and tools like lathe and tube. After that I replicate a Tamagotchi to learn clean forms, then corrupt it into a demon chaos Tamagotchi with textures, horns made via the array feature, and an asset-library style workflow. Finally, I attempt a Space Marine helmet from the default blob and lean into a creepy chaos/bone vibe. I export STLs, get help prepping/printing, and the results are way better than expected—plus I learn the big lesson: details need to be deeper than you think to survive at 32mm scale. If I can do this in a week, you can absolutely give it a go too.

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