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This Is What I’m Doing to Make Money With Godot in 2026

1.3K views· 42 likes· 9:35· Mar 9, 2026

🛍️ Products Mentioned (16)

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About This Video

In this video I break down what I’m actually doing to make money with Godot in 2026, as someone running a Godot-focused channel with ~14K subscribers. The first pillar is the obvious one: YouTube itself. If you’re monetized, you get paid for views, and the cool thing with Godot is that the space still isn’t as oversaturated as Unity or other engines—there’s room to cover topics and grow. But I also explain why YouTube is bigger than ad revenue: it makes your profile stand out. In interviews and professional conversations, recruiters repeatedly asked me about the channel, because it’s something like 1% of developers do. That “unique expertise + specialized expertise” becomes an online portfolio that can lead to freelance, jobs, and inbound opportunities. Then I connect it all with paid education (Skillshare + Udemy) and a fourth stream that’s been surprisingly strong: paid AI tool collaborations. I show how I approach influencer marketing with a simple Notion CRM, how I search for AI companies, reach out, and stack 1–4 collaborations per month. The main takeaway is that it’s not just about being “a Godot dev”—it’s about combining precise skills (teaching, communication, marketing, workflows) to become way more valuable in the market.

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