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Godot 4.7 Just LEVELED Up! (Dev 3)

110 views· 5 likes· 5:36· Mar 29, 2026

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About This Video

In this video I’m checking out Godot 4.7 dev 3, which dropped just a few days ago, so it’s very, very new. I go through the most relevant features from the official notes, but I don’t stop there—I also jump into a real Godot project and demonstrate what these changes look like in practice, because that’s the only way to understand if a feature actually improves your workflow. The first big highlight is a long-awaited GUI upgrade: transform offsets for Control nodes. This lets me translate, rotate, or scale a UI element without messing up the rest of the container—perfect for UI animations, and honestly just great when you need a tiny offset on one specific element inside a complex layout. Then I touch on a smaller quality-of-life change: certain long popup lists (like animation/skeleton/bone selections) now include a search bar, which saves time when the list gets huge. After that, I show two workflow upgrades that can seriously speed up level building. Vertex snapping in the 3D editor makes alignment way easier (hold V and snap vertices precisely), and the new Mesh Library window for GridMap finally makes editing and scaling meshes straightforward—no more painful reimport/resource juggling just to resize tiles. Overall, this dev build is a really solid step forward, and it’s worth testing if you build in 3D or do UI-heavy games.

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