Vigyata.AI
Is this your channel?

Ultimate Interaction System In Unreal Engine 5

3.0K views· 99 likes· 27:26· Nov 16, 2025

🛍️ Products Mentioned (4)

In this video, we saw how to Interact with objects in Unreal Engine 5 and open door in Unreal Engine 5.. This video also includes How to Make a 3D Interaction Prompt in Unreal Engine. How to make Interaction System in Unreal Engine 5. Download Project File: https://www.patreon.com/posts/interaction-143697655 Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ PickUp Item System: https://youtu.be/pLw34BngZSM If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music used in this video: Butter by Lukrembo Get them from here: https://freetouse.com/music Current Subs - 1871 ___________________________________________________________________________ unreal engine 5,ue5, tutorial ,unreal engine tutorial, ,unreal engine 4,ue4, how to interaction items in unreal engine, how to open door in unreal engine, how to grab item in hand unreal engine, how to Interact with objects in unreal engine, drag item, carry box in hand unreal engine, picking up system,ue5 pick up weapon,ue5 pick up item,unreal engine open chest ,unreal engine 5 pick up system,unreal engine 5 pick up weapon,unreal engine pick up item,unreal engine 5 simple picking up system, unreal engine 4 pick up,unreal engine 4,ue4,unreal engine 5 equip weapon,ue5 equip item, how to make pick up system in ue5 ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment

About This Video

In this video I build an Ultimate Interaction System in Unreal Engine 5 that’s not limited to a single object. The whole point is to give you a proper structure: I set up a Base Interactable blueprint that becomes the parent for every interactable in your game—doors, chests, pickups, anything. I use a simple overlap sphere to know when the player is near, then I run a trace from the center of the viewport to detect what you’re actually looking at, so you don’t accidentally interact with the wrong thing. To keep everything modular, I put the core logic inside an Interaction Component that you add to your character. If you remove the component, the interaction system stops without breaking anything else, which keeps the project clean. I also show how I handle hover/unhover using a Blueprint Interface (so I don’t rely on expensive casting), and I add a 3D tooltip widget (“Press E to interact”) plus optional outline highlight. Finally, I create child blueprints like Door BP and Chest BP and implement their unique interaction logic (timelines, rotation, toggle open/close) while inheriting all the base interaction features automatically.

Frequently Asked Questions

🎬 More from Vercion Games