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Game Over & Ending Screen in Unreal Engine 5 | Horror Escape Game - Part 13 | Beginner Friendly

212 views· 10 likes· 12:01· Feb 25, 2026

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In this video, we saw How to make Game Over User Widget in Unreal Engine 5. How to display Game End Screen in Unreal Engine. This video also includes How to make horror game in Unreal Engine. Download Project File: https://www.patreon.com/posts/complete-horror-149176525 Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ Full Playlist: https://www.youtube.com/playlist?list=PLCXlkEo1ncsCWDlGqDoMC9BeBVxBGOg00 If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music used in this video: Teapot by Lukrembo Get them from here: https://freetouse.com/music Current Subs - 2362 ___________________________________________________________________________ unreal engine 5,ue5,horror game, tutorial, unreal engine horror game,first person horror game unreal engine 5,ue5 first person horror,ue5 beginner tutorial,ue5 how to make a horror game,unreal engine 5 simple beginner tutorial,unreal engine 5 easy horror game,unreal engine 5 beginner game,unreal engine 5 how to make a horror game on unreal engine 5, unreal engine 4,ue4,unreal engine 5 easy game tutorial,ue5 make creature ai chase game tutorial, beginner 1st person horror game in ue5 ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment

About This Video

Hey guys, welcome back—this is part 13 of my Horror Escape Game series in Unreal Engine 5, and in this video I focused on the proper “Game Over / Ending Screen” flow. The goal is simple: when the player finally escapes the house, or when they die after spending all the days, I want the game to show a clean end UI with the result text (You Escaped / You Died) and the total days spent. I build the whole thing beginner-friendly using a User Widget: a canvas panel, result text anchored at the top, days text on the side, plus Retry and Main Menu buttons (main menu comes next video). Then I drive the UI from Blueprint using a boolean (escaped) and an integer (days), and I set text + color (green for escape, red for died) using Select nodes. After that I show you exactly when to trigger it: I use a Trigger Box at the stairs to detect when the player steps outside, and I also end the game from my day system when we reach the final day. I route both cases through a Blueprint Interface function (Game End) in the GameMode, create the widget, pass exposed variables, and even subtract 1 day in the “you died” case to avoid showing day six. Finally, I polish the experience by switching to a tagged end-game Camera Actor (Set View Target with Blend), setting input mode to UI only with mouse cursor, hiding the player, and then fixing the retry/input bug by resetting input mode to Game Only on Begin Play. I also fix a small gameplay bug by forcing the player to drop the held item during the ghost attack task in the Behavior Tree.

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