Vigyata.AI
Is this your channel?

Create Main Menu in Unreal Engine 5 | Horror Escape Game - Part 14 | Beginner Friendly

212 views· 9 likes· 8:03· Feb 26, 2026

🛍️ Products Mentioned (4)

In this video, we saw How to make main menu widget in Unreal Engine 5. How to setup menu scene background in Unreal Engine. This video also includes How to make horror game in Unreal Engine. Download Project File: https://www.patreon.com/posts/complete-horror-149176525 Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ Full Playlist: https://www.youtube.com/playlist?list=PLCXlkEo1ncsCWDlGqDoMC9BeBVxBGOg00 If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music used in this video: Teapot by Lukrembo Get them from here: https://freetouse.com/music Current Subs - 2373 ___________________________________________________________________________ unreal engine 5,ue5,horror game, tutorial, unreal engine horror game,first person horror game unreal engine 5,ue5 first person horror,ue5 beginner tutorial,ue5 how to make a horror game,unreal engine 5 simple beginner tutorial,unreal engine 5 easy horror game,unreal engine 5 beginner game,unreal engine 5 how to make a horror game on unreal engine 5, unreal engine 4,ue4,unreal engine 5 easy game tutorial,ue5 make creature ai chase game tutorial, beginner 1st person horror game in ue5 ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment

About This Video

In this part 14 (and the last part) of my Horror Escape Game series in Unreal Engine 5, I build a simple but clean main menu from start to finish. First, I create a dedicated Main Menu level and copy floor one and floor two from the house so we can use the horror environment as the background. Then I place my ghost with the idle animation, set up a camera in front of it, and add lighting (a bluish key light near the camera and a dim red light near the stairs) to get that horror vibe. After the scene is ready, I make the level actually play like a menu by setting the camera as the view target on Begin Play and fixing the issue where the character was spawning (by switching the GameMode in World Settings). I also show you a small but important camera setting: uncheck “Constrain Aspect Ratio” to avoid black bars. Finally, I create the Main Menu UI widget (canvas + vertical box layout), build three buttons (Play, Option, Quit), and hook up the functionality: Play opens the HorrorMap level, and Quit runs a console command to exit the game. I add the widget to the viewport on Begin Play, set input mode to UI only, and enable the mouse cursor so everything is clickable.

Frequently Asked Questions

🎬 More from Vercion Games