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Day System & Player Respawn in Unreal Engine 5 | Horror Escape Game – Part 12 | Beginner Friendly

167 views· 10 likes· 15:52· Feb 22, 2026

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In this video, we saw how to respawn player in Unreal Engine 5. How to make Day System for Horror Game in Unreal Engine. This video also includes How to make horror game in Unreal Engine. Download Project File: https://www.patreon.com/posts/complete-horror-149176525 Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ Full Playlist: https://www.youtube.com/playlist?list=PLCXlkEo1ncsCWDlGqDoMC9BeBVxBGOg00 If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music used in this video: Teapot by Lukrembo Get them from here: https://freetouse.com/music Current Subs - 2343 ___________________________________________________________________________ unreal engine 5,ue5,horror game, tutorial, unreal engine horror game,first person horror game unreal engine 5,ue5 first person horror,ue5 beginner tutorial,ue5 how to make a horror game,unreal engine 5 simple beginner tutorial,unreal engine 5 easy horror game,unreal engine 5 beginner game,unreal engine 5 how to make a horror game on unreal engine 5, unreal engine 4,ue4,unreal engine 5 easy game tutorial,ue5 make creature ai chase game tutorial, beginner 1st person horror game in ue5 ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment

About This Video

In Part 12 of my Horror Escape Game series in Unreal Engine 5, I build a proper Day Screen UI and hook it into a clean respawn flow. The goal is simple: when the game starts (Day 1) or when the ghost kills the player, I show a full-screen black overlay with “Day 1 / Day 2 …” and a “Last Day” message on Day 5. I create the widget from scratch (canvas, border, centered text), hide the text by default, and then drive everything through Blueprint so the UI only appears when I want it. I also set up fade animations for both the text and the black background using render opacity, then trigger them from custom events like Start Day Screen and Fade Black Screen. In GameMode, I track an integer DayNumber, expose it to spawn for the widget, and update it through an interface function (Update Day) so my Character can call it on death. After the day updates, I reset the player by destroying and respawning at PlayerStart, possess the new pawn, and reset the ghost by teleporting it to a random explore target point (with a +50 Z offset to avoid getting stuck). Finally, I handle the “Day 6 = game over” check (UI comes next part) and disable debug traces in the ghost sensing logic.

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