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Pick Up Inventory System In Unreal Engine 5 | Part 1

1.4K views· 59 likes· 18:00· Dec 26, 2025

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In this video, we saw how to Pick up any object in Unreal Engine 5. How to make Inventory in Unreal Engine 5. This video also includes How to selecting item from mini Inventoryin Unreal Engine. How to move object using mouse in Unreal Engine 5. Part1 Download Project File: https://www.patreon.com/posts/mini-inventory-146648683 Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ PickUp System: https://youtu.be/pLw34BngZSM Interaction System: https://youtu.be/oscTlm8MChA If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music used in this video: Butter by Lukrembo Get them from here: https://freetouse.com/music Current Subs - 2023 ___________________________________________________________________________ unreal engine 5,ue5, tutorial ,unreal engine tutorial, ,unreal engine 4,ue4, how to pickup items in unreal engine, how to carry object in hand unreal engine, how to grab item in hand unreal engine, how to drop items object in unreal engine, drag item, how to make pick up system in ue5, inventory system unreal engine,ue5 inventory system,ue5 inventorytutorial,ue5 simple inventory ,unreal engine inventory system system, unreal engine 5 how to make a inventory ,unreal engine 5 pick up items, unreal engine how to easily make a inventory system, unreal engine 4 inventory system, unreal engine 4,ue4,unreal engine 5 easy inventory tutorial,ue5 tutorial inventory, how to make inventory system in ue5 ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment

About This Video

In this video, I start building a mini inventory system in Unreal Engine 5—the kind you see in a lot of games where you keep a few items for quick access. I show the full flow of selecting slots with the mouse wheel (scroll down to move forward, scroll up to go back), and how the selected slot visually scales up so the player always knows what’s active. I also explain how my pickup system ties into this, where pressing E interacts with an item and the character holds it using a Static Mesh component placed in front of the camera. To keep the inventory clean and expandable, I set up a Blueprint Interface (so I can call pickup logic without hard references/casting) and I move the pickup logic into the Character Blueprint, which is a better place for it. Then we build the HUD widget: five slots in a Horizontal Box, each slot using a Size Box + Button + hidden item icon image that only becomes visible when an item exists. Finally, I create an inventory struct to store item name, icon (Texture2D), mesh, class reference, and the “hold in front of camera” transform—then auto-fill most of that data in the parent item blueprint’s Construction Script. Part 2 is where we actually insert/remove items in the slots.

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