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Pick Up And Drop Inventory System In Unreal Engine 5 | Part 2

642 views· 31 likes· 11:12· Dec 28, 2025

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In this video, we saw how to Drop object object in Unreal Engine 5. How to make Inventory in Unreal Engine 5. This video also includes How to selecting item from mini Inventory in Unreal Engine. How to move object using mouse in Unreal Engine 5. Part2 Download Project File: https://www.patreon.com/posts/mini-inventory-146648683 Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ Inventory System Part1: https://youtu.be/BMRiycQntFA Interaction System: https://youtu.be/oscTlm8MChA If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music used in this video: Butter by Lukrembo Get them from here: https://freetouse.com/music Current Subs - 2034 ___________________________________________________________________________ unreal engine 5,ue5, tutorial ,unreal engine tutorial, ,unreal engine 4,ue4, how to pickup items in unreal engine, how to carry object in hand unreal engine, how to grab item in hand unreal engine, how to drop items object in unreal engine, drag item, how to make pick up system in ue5, inventory system unreal engine,ue5 inventory system,ue5 inventorytutorial,ue5 simple inventory ,unreal engine inventory system system, unreal engine 5 how to make a inventory ,unreal engine 5 pick up items, unreal engine how to easily make a inventory system, unreal engine 4 inventory system, unreal engine 4,ue4,unreal engine 5 easy inventory tutorial,ue5 tutorial inventory, how to make inventory system in ue5 ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment

About This Video

Hey guys, welcome back to part 2 of my mini inventory system in Unreal Engine 5. In this video I focus on the missing piece from part 1: when you pick up an item, it should actually go into the currently selected slot (and show its icon), and you should be able to switch between slots and drop items directly from the inventory. I start by adding an “Insert Item Inventory” function in my character blueprint interface, passing in the item data (my inventory struct) and the slot index, then storing it using Set Array Element in the inventory data array. After that, I update the UI properly by creating an “Update Slot Image” event that sets the slot image brush from a Texture2D and toggles visibility based on whether the texture is valid. Then I fix the pickup logic so items don’t always go to slot 0: I add an output slot index to my pickup function, create a clean pure function (“Slot Has Item”), and use a for loop to find the next empty slot. Finally, I implement selecting items on scroll (so the mesh in-hand updates from the inventory data) and dropping on right-click by spawning the stored item class in front of the player, then removing the item from the slot and clearing its UI image and stored struct data.

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