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Password To Open Door | Keypad Unlock System Unreal Engine 5

1.4K views· 65 likes· 19:55· Dec 31, 2025

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In this video, we saw How to Open Doors With A Password In Unreal Engine 5 Using Blueprints. How to make keypad combo system for opening locked doors. This video also includes How to make Phone Lock in Unreal Engine. Download Project File: https://www.patreon.com/posts/keypad-door-lock-147015724 Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ Interaction System: https://youtu.be/oscTlm8MChA If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music used in this video: Butter by Lukrembo Get them from here: https://freetouse.com/music Current Subs - 2043 ___________________________________________________________________________ unreal engine 5,ue5, tutorial ,unreal engine tutorial, ,unreal engine 4,ue4, how to pickup items in unreal engine, how to open door unreal engine, how to make lock system in unreal engine, how to lock door in unreal engine, drag item, how to make unlock door in ue5, keypad lock unreal engine. Keypad Door Lock System ue5. ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment

About This Video

In this video I build a complete password/keypad lock system in Unreal Engine 5 using Blueprints, so a door won’t open until the player types the correct 4-digit passcode. I start from an existing interactable door (E to interact) and add a simple “Locked” boolean check. If the door is locked, I create and show a keypad widget, switch input mode to Game and UI, and enable the mouse cursor—plus I make sure I’m not spawning the widget over and over by validating the widget reference. Then I design the Locker UI: a uniform grid of 12 buttons (1–9, clear, 0, enter), four hidden digit texts that reveal one-by-one, and a message text that swaps between “Enter Passcode”, “Wrong Password”, and “Correct Password” with color changes. I store the door reference inside the widget using Expose on Spawn, calculate passcode length at runtime, and build the typed code by appending digits into a final integer. On Enter, I compare the typed code to the door’s editable passcode, unlock the door after a short delay, remove the UI, and open the door—or reset everything if it’s wrong. Finally, I add keyboard input support and show how the same UI can be used as a 3D phone lock with a Widget Component (Receive Hardware Input enabled).

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