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Open Door With Key | Unlock Door Key System Unreal Engine 5

1.4K views· 60 likes· 20:29· Dec 12, 2025

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In this video, we saw how to make door key system in Unreal Engine 5. This video also includes How to use Multiple Keys to Unlock Doors in Unreal Engine. How to Open and Close Door in Unreal Engine 5. Download Project File: https://www.patreon.com/posts/door-and-key-145621791 Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ Interaction System: https://youtu.be/oscTlm8MChA If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music used in this video: Butter by Lukrembo Get them from here: https://freetouse.com/music Current Subs - 1972 ___________________________________________________________________________ unreal engine 5,ue5, tutorial ,unreal engine tutorial, ,unreal engine 4,ue4, open and close door,tutorial, multiple keys doors ,interact with door,ue5 door interact,ue5 open door,unreal engine close door,unreal engine 5 open and close doors,unreal engine 5 door interaction system,unreal engine door system,unreal engine 5 door interaction system, ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment

About This Video

In this video I build a complete door + key system in Unreal Engine 5 where doors are locked by default and only unlock when you collect the correct key. I start by showing the result with three doors and three keys (bedroom, store room, main room), and how each key only unlocks its own door while the other doors stay locked. This is the same kind of mechanic you’ll see in horror and puzzle games, and the nice part is once you implement it, you can add as many doors and keys as you want. I also explain two ways to handle interaction: the proper scalable interaction system (using my base interactable blueprint), and a quick overlap + “press E” setup for people who just want to get it done. For the actual key logic, I use a Blueprint Interface so the key can tell the character to “collect key,” then the character stores collected keys as a Name array. On the door side, I use a door name (Name) and a locked/unlocked boolean, then call a “use key” interface function on the character to check the array, remove the matching key, unlock the door, and open it with a smooth timeline rotation. Finally, I show how I display UI messages like “you collected bedroom key” and “bedroom door unlocked / door is locked.”

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