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Main Gate Door Locks in Unreal Engine 5 | Horror Escape Game - Part 9 | Beginner Friendly

196 views· 9 likes· 22:00· Feb 17, 2026

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In this video, we saw How to unlock in doors Unreal Engine 5. How to add multiple locks in a door in Unreal Engine. This video also includes How to make horror game in Unreal Engine. Download Project File: https://www.patreon.com/posts/complete-horror-149176525 Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ Full Playlist: https://www.youtube.com/playlist?list=PLCXlkEo1ncsCWDlGqDoMC9BeBVxBGOg00 If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music used in this video: Teapot by Lukrembo Get them from here: https://freetouse.com/music Current Subs - 2317 ___________________________________________________________________________ unreal engine 5,ue5,horror game, tutorial, unreal engine horror game,first person horror game unreal engine 5,ue5 first person horror,ue5 beginner tutorial,ue5 how to make a horror game,unreal engine 5 simple beginner tutorial,unreal engine 5 easy horror game,unreal engine 5 beginner game,unreal engine 5 how to make a horror game on unreal engine 5, unreal engine 4,ue4,unreal engine 5 easy game tutorial,ue5 make creature ai chase game tutorial, beginner 1st person horror game in ue5 ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment

About This Video

Hey guys, welcome back—this is Part 9 of my Horror Escape Game series in Unreal Engine 5, and in this video I build the full lock system for the main gate where you need to unlock multiple locks before you can escape the house. I start by modifying my old door/key setup: instead of checking an array of collected keys, I keep it simple because in this game you only hold one item at a time. So I just compare the collected item name with the door/lock name, clean up the locked message, and test it quickly so you can see the pairing is working. After that I convert the main gate from a static mesh into a proper Blueprint setup. I create a Gate Door BP (based on my base interactable), then I build a Main Gate BP that contains two child gate actors, and I rotate both doors correctly (one side uses -80 and the other side multiplies by -1 because it’s flipped). Then I add three types of locks (two log locks + two wooden planks) using a Base Lock BP and child blueprints. When a lock is opened, I simulate physics and add impulse so the lock drops down. Finally, I solve the “how does the gate know all locks are unlocked?” problem using tags: each unlocked lock adds an “unlocked” tag to the parent Main Gate BP. On interact, I run a function that counts lock components by tag and compares that with how many “unlocked” tags exist—only then I set the gate to unlocked and allow it to open. I also slow down the door timeline to make the opening feel better, and I show how I tag drawer tables so the starter room key always spawns where the player begins.

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