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Interaction & Door Key System in Unreal Engine 5 | Horror Escape Game - Part 7 | Beginner Friendly

359 views· 11 likes· 12:04· Feb 13, 2026

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In this video, we saw How to open door with key in Unreal Engine 5. How to pickup key in Unreal Engine. This video also includes How to make horror game in Unreal Engine. Download Project File: https://www.patreon.com/posts/complete-horror-149176525 Interaction System: https://youtu.be/oscTlm8MChA Door Key System: https://youtu.be/xnADzMXIPhE Spawn Key In Drawer: https://youtu.be/Z_T_UDxz8vc Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music used in this video: Teapot by Lukrembo Get them from here: https://freetouse.com/music Current Subs - 2292 ___________________________________________________________________________ unreal engine 5,ue5,horror game, tutorial, unreal engine horror game,first person horror game unreal engine 5,ue5 first person horror,ue5 beginner tutorial,ue5 how to make a horror game,unreal engine 5 simple beginner tutorial,unreal engine 5 easy horror game,unreal engine 5 beginner game,unreal engine 5 how to make a horror game on unreal engine 5, unreal engine 4,ue4,unreal engine 5 easy game tutorial,ue5 make creature ai chase game tutorial, beginner 1st person horror game in ue5 ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment

About This Video

Hey guys, welcome back—this is part 7 of my Horror Escape Game series in Unreal Engine 5. In this video I integrate the Interaction System + Door Key System into the project so you can actually interact with objects in the house, search drawers, collect keys, and unlock doors to escape. Before you follow along, I tell you to watch the three linked videos (interaction, door key system, and spawning a key in a drawer), because I’m building on top of that setup—blueprint folders, interfaces (Interactable + CollectKey/UseKey), and the game mode logic that grabs all drawer tables and spawns a random key. After testing keys and doors, I fix real gameplay problems that matter in a horror chase. First, I address the highlight/outline issue a lot of you called out: I use a post-process outline material, enable Custom Depth Stencil (Enabled with Stencil), and toggle Render Custom Depth + stencil value from the base interactable BP on hover/unhover. Then I modify the door so it opens in the same direction the player is facing using a dot product between the player forward vector and the door forward vector (and I clean it up into a pure function). Finally, I handle AI navigation and collisions: I make navmesh runtime dynamic, use a Nav Modifier (Nav Area Null until unlocked, then Default), and I let the ghost open unlocked closed doors via an OnHit check using a ghost blueprint interface—so the ghost doesn’t get stuck behind a door during a chase.

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