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High Score & Game Over In Endless Runner Unreal Engine 5 (Part 13) | Beginners Friendly

605 views· 17 likes· 12:28· Oct 28, 2025

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In this video, we saw How to save high score in Runner Game in Unreal Engine 5 and How to restart game in Unreal Engine. Game Over Widget in Unreal Engine. Download Project File: https://www.patreon.com/posts/endless-runner-141282060 Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music Used in the video: Teapot by Lukrembo https://freetouse.com/music Current Subs - 1801 ___________________________________________________________________________ How to make Subway Surfers in Unreal Engine 5. How to make Temple Run in Unreal Engine 5. How to make games in unreal engine 5, How to make a complete game in Unreal Engine 5, ,ue5 first game,ue5 beginner tutorial,ue5 how to make your first game,unreal engine 5 simple beginner tutorial,unreal engine 5 easy first game,unreal engine 5 beginner game,unreal engine 5 how to make a game on unreal engine 5, unreal engine 4,ue4,unreal engine 5 easy game tutorial,ue5 make your first game tutorial, beginner first game in ue5 ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment #subwaysurfers

About This Video

Hey guys, welcome back to part 13 of my Endless Runner UE5 series. In this video I build a complete Game Over UI that shows up when the character dies, and it displays the exact info you care about: coins collected, distance covered, and your high score. I design the widget in UMG with a centered border + overlay, then add three rows (Coin, Distance, High Score) and a Retry button. I also make sure the value texts are marked as variables so I can update them from Blueprint, and I create a single custom event (Set Score Text) that takes coins, distance, and high score and updates everything in one shot. After that, I wire the UI into the GameMode using a Blueprint Interface event called Game Over, create the widget, add it to the viewport, and use a “validate get” so it doesn’t spam-create multiple widgets. I fix the common input problem by switching the Player Controller to UI Only and enabling the mouse cursor when the Game Over screen appears, then resetting back to Game Only + hiding the cursor on Begin Play so controls work again after restart. Finally, I implement a real high score system using a SaveGame class. I load/create the save slot, compare current distance vs saved high score, update it if you beat it, and save back to the same slot—so your high score stays even after restarting the level or the game.

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