Vigyata.AI
Is this your channel?

Coin Collect System In Endless Runner Unreal Engine 5 (Part 11) | Beginners Friendly

358 views· 15 likes· 13:26· Oct 26, 2025

🛍️ Products Mentioned (4)

In this video, we saw How to collect coins in Unreal Engine 5 and How to show coin text in Unreal Engine. Currency System in Unreal Engine. Download Project File: https://www.patreon.com/posts/endless-runner-141282060 Join My Discord Server: https://discord.com/invite/4nNtzmjhQZ If this video helped you, please drop a like and subscribe to my YouTube channel: @VercionGames Download My Games From Here: https://play.google.com/store/apps/details?id=com.vercion.Rampit Contact me here: vercionstudio@gmail.com Music Used in the video: Teapot by Lukrembo https://freetouse.com/music Current Subs - 1800 ___________________________________________________________________________ How to make Subway Surfers in Unreal Engine 5. How to make Temple Run in Unreal Engine 5. How to make games in unreal engine 5, How to make a complete game in Unreal Engine 5, ,ue5 first game,ue5 beginner tutorial,ue5 how to make your first game,unreal engine 5 simple beginner tutorial,unreal engine 5 easy first game,unreal engine 5 beginner game,unreal engine 5 how to make a game on unreal engine 5, unreal engine 4,ue4,unreal engine 5 easy game tutorial,ue5 make your first game tutorial, beginner first game in ue5 ___________________________________________________________________________ My Laptop Specs: 16 RAM DDR4 RTX 3050 AMD Ryzen 5600h #unrealengine #ue5 #ue4 #ue4tutorial #unrealengine4 #unrealengine5 #blueprints #GameDevelopment #subwaysurfers

About This Video

In this Endless Runner UE5 tutorial, I build a complete in-game currency system where the player can collect coins and see the count update on the HUD. I start by grabbing a simple coin FBX, importing it into the project, and then I quickly tweak the material by pushing a bit of emissive so the coin looks brighter and pops in gameplay. After that, I create a clean “Base Currency” actor blueprint with a mesh, a sphere overlap for pickup detection, and a Rotating Movement Component so the coin spins automatically on the Z axis without extra manual tick logic. Then I wire the pickup into the GameMode using a Blueprint Interface function called Add Currency (integer value). The big win here is I don’t need a hard reference—on overlap I just verify it’s the player, call the interface on the GameMode, add the value, and destroy the coin. For spawning, I add a Spawn Coin event in the Flow BP, randomize lane (0–2) and length (5–10), and place coins in a continuous line with a fixed gap. Finally, I fix the “coins going through platforms” issue by doing a line trace to find the surface height and snapping the coin to spawn about 50 units above the hit point. I finish by duplicating UI elements in my Main HUD and updating the coin text every time a coin is collected (with minimum digits set to 2 for a clean 00-style display).

Frequently Asked Questions

🎬 More from Vercion Games