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STROKE Vs. Multistroke. Paint Node. DaVinci Resolve Fusion

4.0K views· 77 likes· 2:29· Nov 28, 2022

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Hey! Looking for professional video editing, impactful color grading, or dynamic motion graphics? I'd love to help! Email me at ck.safwan8@gmail.com or connect on socials attached below. Check out my portfolio here: https://drive.google.com/drive/folders/1h4baobwRGouinPIbpaldJGBQf4VrtAdq - We will look at the difference between the Stroke and MultiStroke options available on DaVinci Resolve Fusion. Subscribe for more. #techcycle #davinciresolve #davinci #resolve #davinciresolve18 #resolve18 #davinci18 #video #editing #editingtips #editingtutorial #davinciresolvetutorials #tutorial #howto #guide #tips #tipsandtricks Support us by using our affiliate link: Amazon: https://amzn.to/37OyL3e (International) http://amzn.to/2x8PED7 (India) Social Media Twitter: https://twitter.com/TechCycleYT Instagram: https://www.instagram.com/cksafwan

About This Video

In this video I’m showing you the real difference between Stroke and MultiStroke inside the Paint node in DaVinci Resolve Fusion. A lot of people think they’re the same thing, but the workflow is totally different depending on what you’re trying to do. I break it down in a simple way—what you can edit, what you can animate, and what’s going to hit your system harder when you start drawing a lot. First, Stroke is flexible: after you draw, I can still change basically every parameter, and if I switch the stroke type to something like Polyline Stroke, I can even tweak the shape/lines I already drew. MultiStroke is the opposite—once you draw it, you can’t really go back and edit those parameters. Second, animation: I can keyframe Stroke and animate it however I like, but MultiStroke can’t be animated with keyframes. Third, performance: MultiStroke is less processor intensive, so it’s safer for heavy drawing, while Stroke can get your system hanging as the number of strokes increases. And finally, duration: MultiStroke is one-frame by default (unless you set stroke duration/frames before drawing), while Stroke shows across the comp by default and I can limit its duration even after drawing. My takeaway: if you’re using MultiStroke, have a plan, because you won’t be able to “fix it later.”

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