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Paint Node in DaVinci Resolve Fusion. Complete Walkthrough

13.6K views· 219 likes· 20:08· Nov 24, 2022

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Hey! Looking for professional video editing, impactful color grading, or dynamic motion graphics? I'd love to help! Email me at ck.safwan8@gmail.com or connect on socials attached below. Check out my portfolio here: https://drive.google.com/drive/folders/1h4baobwRGouinPIbpaldJGBQf4VrtAdq - Complete walkthrough about Paint Node in DaVinci Resolve Fusion. Subscribe for more. Timestamp 0:00 intro 0:20 node structure 1:25 Paint node general info 2:41 select tool 2:48 multistroke tool 4:37 clone multistroke tool 4:55 stroke tool 5:54 polyline stroke 10:50 options on the inspector section 16:43 circle and rectangle tool 17:15 copy polyline, circle, and rectangle tool 18:20 fill tool 19:00 paint group tool 19:50 outro #techcycle #davinciresolve #davinci #resolve #davinciresolve18 #resolve18 #davinci18 #video #editing #editingtips #editingtutorial #davinciresolvetutorials #tutorial #howto #guide #tips #tipsandtricks Support us by using our affiliate link: Amazon: https://amzn.to/37OyL3e (International) http://amzn.to/2x8PED7 (India) Social Media Twitter: https://twitter.com/TechCycleYT Instagram: https://www.instagram.com/cksafwan

About This Video

In this video I do a complete walkthrough of the Paint node in DaVinci Resolve Fusion—how I actually use it for painting, cloning, masking, wire removal, and quick fixes. I start with the node structure (because yeah, Paint won’t even work if you don’t have a Background connected). I show two clean ways to set it up: either plug Paint straight after MediaIn, or my preferred method—Paint on a transparent Background and then Merge it over MediaIn. That second method gives me way more control because I can stack nodes like Transform/Glow that affect only the paint, but cloning needs a small workaround (set the clone source to MediaIn). Then I break down every viewer tool: Select, MultiStroke, Clone MultiStroke, Stroke, and Polyline Stroke. MultiStroke is lighter but mostly “set it before you draw,” while Stroke is heavier but fully editable and keyframe-friendly. Polyline Stroke is the real control freak option—vector points, insert/modify, close/open, smooth/sharpen, reduce points, publish/follow, and even Roto Assist to snap points to edges for masking. After that I go through brush types and Apply Controls (Color, Clone with overlay/still source/time offset, Emboss, Erase, Merge, Smear, Stamp, and Wire Removal), plus stroke animation modes like Write On/Off and Trails. I wrap with Circle/Rectangle tools, copy-clone shapes, Fill tool, and Paint Group for grouping strokes and keyframing them like a single unit.

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