Should you use procedural generation for your game world? Or are hand made worlds always better? What do you think? No Man Sky, Minecraft, Terraria or Starfield make heavy use of procedurally generated content. Are they worse games because of that? Article: https://bootcamp.uxdesign.cc/behind-the-scenes-of-game-universes-handmade-vs-algorithmic-worlds-031c7d5d5cab Learn more about Procedural Generation in Enter The Gungeon: https://www.boristhebrave.com/2019/07/28/dungeon-generation-in-enter-the-gungeon/ About me: Hey, I am Vojta Nevrela and I make games. I want to spend my time on earth pursuing the quest of becoming an amazing game developer (Good to note, that I am clearly on the beginning of this journey... 5 years in... -_- ) I want to share with you everything I learn, so you too can make cool games for me to play. ;) That's why I am posting on YouTube and share Open Source projects. It's also a reason why I am working at GameReady as an Education Coordinator to help nurture the next generation of Game Developers. For more and tutorial commissions: https://www.patreon.com/kampairaptor

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