In this video I will show you workflow for creating levels for Quest 2 with Unreal Engine 4 or 5. Subjects talked about are Material based lighting, performance for Quest 2, material collections and level design for VR games. Repo of project featuring this system: https://github.com/Fansi129/UnrealEngine_MaterialBasedLighting Feel free to copy it and use in your own projects. My game Super Sword: https://www.kampairaptor.com/supersword Streams where I created this scene: https://youtube.com/live/DqnTTF2KAqc https://youtube.com/live/xgg66ODj6TA https://youtube.com/live/knFzGuBYIXk 00:00 Intro 00:16 Project info 00:34 UE4 vs UE5, skip if you don't care 01:12 Scene overview 02:04 Master material 03:13 Point light 05:57 Directional light 09:25 Pulsing parts 10:34 Outro For project files and tutorial commissions: https://www.patreon.com/kampairaptor

The Best First Project on your game dev journey
971 views

How would I learn Unreal Engine if I did it again
625 views

Tutorials to learn Game Development? Probably not…
472 views

Freelance work as a Game Developer 101
354 views

What are Shaders? (Game Development 101)
1.8K views

Guide on changing your career || Game dev Reacts
215 views