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The Evolution of VR Games through the Years

6.3K views· 142 likes· 15:44· Oct 29, 2022

Today I bring you a history of VR games, charting the evolution of VR gaming through the years. From the early days of the Sega 3-D and Nintendo Virtual Boy; through the launch of Oculus and the modern PC VR headsets; up to today's games on platforms like the Meta Quest. We wouldn't have time to cover every major game or the video last forever so sorry if I didn't include one of your favourites but I think the games mentioned showcase the journey very well. Its been one hell of a ride.

About This Video

In this video I chart the evolution of VR games through the years—from the early experiments that hinted at what we’d eventually call “modern VR,” all the way to today’s Quest-heavy landscape. I start with Sega’s 3D glasses on the Master System (Space Harrier 3D in 1987), then jump into Virtuality’s early 90s arcade headsets like Dactyl Nightmare, and of course the infamous Nintendo Virtual Boy in 1995. It was a bold swing, but the lack of color and low-fidelity visuals helped stall VR gaming for a long time. Then 2012 hits and Palmer Luckey reveals the Oculus Rift, with John Carmack showing Doom 3 in VR—an absolute turning point. From there I walk through the big milestones: the Rift DK era (Team Fortress 2, Euro Truck Simulator 2, and my all-time favorite Assetto Corsa), the mobile VR detour with Gear VR, and the 2016 boom with 6DOF and proper motion controllers across Rift/Vive/PSVR (plus the reality of screen door, god rays, and early lens artifacts). I cover the rise of deeper experiences like Lone Echo, massive ports like Skyrim VR and Fallout 4 VR, runaway hits like Beat Saber, physics-driven chaos like Blade and Sorcery, and the PCVR vs standalone split that Quest (and especially Quest 2) accelerated. I finish by looking at where we go next—mixed reality experiments on Quest Pro, the promise of PSVR2 and bigger exclusives—and why I genuinely think, whichever direction wins, we all win.

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