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Sony XM6 - Audio Perfection or Just Hype? (Music, Gaming, VR & Production)

12.9K views· 262 likes· 16:24· May 20, 2025

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This is my review of the Sony WH-1000XM6 Headphones and whether they would be great for music, gaming, VR, and music production. Thanks for watching To check out the headphones: https://amzn.to/4dlLiO6 To get in touch with me; RushRealityVR@gmail.com My Recommended Gear; Headsets Quest 3 https://amzn.to/3u936Ka PSVR 2 https://amzn.to/497Txdi Accessories VR Rock Lenses (use code RUSH to save 10%) https://www.vr-rock.com/en-gb/product...

About This Video

Over the last week or so the Sony WH-1000XM6 have been absolutely everywhere on my feeds, so I picked a pair up and basically lived in them for a few days to see if the hype holds up. I’m coming from an aging set of XM3s I’ve had for about 10 years, so I cover the practical stuff too: the new magnetic case is quick to open, but I’ll be honest—it’s been one of my biggest bug bears because you really have to get the orientation right to pack them away. The headphones themselves feel modern and sleek, they’re seriously comfortable for long sessions, and the touch controls are a big step up from my XM3s. Audio quality is the main event, and for me it genuinely delivers: stronger bass without drowning the mix, clean separation, and support for modern codecs like LDAC, AAC, SBC, and LC3. Sony’s “DSEE” AI upscaling is the one feature I tried to love but couldn’t reliably hear a difference with, so I wouldn’t buy them for that alone. Noise cancelling is powerful and doesn’t have that old hiss/pressure, but what surprised me most was how good the ambient/transparency mode is. I also test gaming, VR, and production use. Bluetooth 5.3 felt latency-free even in parry-heavy games, the mic quality holds up well for chat, and they’re great for VR comfort—though my Quest 3 strap can leave a small gap. My biggest future-proofing complaint: no USB-C audio, which could matter as devices drop the aux port.

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