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Horizon Call of the Mountain - Full Review - Have Sony Done Enough?

498 views· 30 likes· 10:08· Mar 3, 2023

Horizon Call of the Mountain was the launch title set to make people buy the Playstation VR 2, but have they done enough. Here is my full review after completing the game. Should you spend your money on a PSVR 2 VR headset to play this game? Have you played it yet? what's your thoughts? If you've not bought the PSVR 2 yet, will this be the game that draws you in?

About This Video

In this review I played Horizon Call of the Mountain all the way through and asked the big launch-title question: has Sony done enough here to actually sell the PSVR2? Right from the start, the visuals are genuinely special—OLED, bright HDR colours, and that "I can’t believe I’m standing in Horizon" feeling. But I also talk about the trade-offs you notice if you look closely, like visible screen-door effect from the OLED panels and a bit of ASW-style artifacting/haloing around moving characters, especially in camp cutscenes. The real magic, though, is how well PSVR2’s eye tracking and foveated rendering work—smooth enough that it just feels natural. Gameplay-wise, I had fun, but it’s very linear and it’s heavily built around climbing and bow combat. The climbing stayed enjoyable the whole way through thanks to tools like pickaxes and a grappling hook, and the bow feels amazing because the aim assist uses eye tracking—shots go where you’re looking, and it honestly feels like a superpower. My main criticism is that it’s repetitive and too easy for VR veterans, and at around six hours for me, it felt short for a $60 game. I’d call it a must-buy at a good second-hand price, but not necessarily the one game that justifies buying PSVR2 on its own at launch.

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