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Testing AI Website Builders for My Game

818 views· 22 likes· 6:26· Feb 12, 2026

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Try Readdy: https://bit.ly/Readdy2_BadGameDev Testing AI Website Builders for My Game _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ My Patreon: https://www.patreon.com/badgamedev Check out my website at https://www.badgamedev.fun/ and get your .fun domain for 99 cents at https://get.fun/badgamedev Follow Me: TikTok: https://www.tiktok.com/@badgamedevyt Dragon Ball Channel: http://youtube.com/c/MadDBZ Minecraft Channel: https://www.youtube.com/c/MadMaker7 Twitter: https://twitter.com/BadGameDevYT Instagram: https://www.instagram.com/badgamedevyt/ Contact: badgamedevbusiness@gmail.com

About This Video

I made a fake multiplayer game called Combat.io (yeah, it’s supposed to be fake… but it still needs a real website). So in this video I tested AI website builders to see if I could generate a legit game landing page without writing a single line of code. The rule was simple: I’m not allowed to code anything—only the AI can. First I tried Readdy by giving it one prompt: gray theme, top-down fighting .io vibe, plus the essentials like a hero section, trailer area, mailing list, “buy the game” call to action, and a devlog for updates. It generated a full structure instantly, and it actually felt like a proper game landing page instead of some generic template. I then pushed it further by prompting for animations, swapping in a real Combat.io image, and updating the trailer using the select-to-edit workflow. After that, I ran the exact same prompt through Wix’s AI builder to compare. Wix got to a usable site, but it needed more back-and-forth questions and the AI-side customization felt less flexible. Bottom line: both worked, but Readdy was faster, more direct, and nailed the “game landing page” structure way better for what I needed.

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