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Making a Game, but AI Tells Me What to Do

32.2K views· 1,419 likes· 8:06· Sep 9, 2023

Download GameMaker for free and start making games today: https://opr.as/GM-BadGameDev4 Thanks to GameMaker for sponsoring this video! Making a Game, but AI Tells Me What to Do _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ My Patreon: https://www.patreon.com/badgamedev Follow Me: TikTok: https://www.tiktok.com/@badgamedevyt Dragon Ball Channel: http://youtube.com/c/MadDBZ Minecraft Channel: https://www.youtube.com/c/MadMaker7 Twitter: https://twitter.com/BadGameDevYT Instagram: https://www.instagram.com/badgamedevyt/ Contact: badgamedevbusiness@gmail.com

About This Video

In this video I made a platformer in GameMaker… but with one rule: I don’t get to be smart. I asked ChatGPT how to make a platform game in GameMaker, followed the steps exactly, and then kept asking it what features to add next. I’ve made platformers before, but the whole point here was to build it the “AI-approved” way and see if it actually turns into something playable (or just a disaster with jump physics). I started by making a fresh project, grabbing some free itch.io assets, and building a level with GameMaker’s tile set tool. After about 20 minutes I already had a working prototype with a player object, which is why I keep using GameMaker for these kinds of experiments—it’s fast, all-in-one, and perfect for speedrunning dumb ideas into real games. Then ChatGPT had me add enemies: a basic jumping slime, a red moving slime variant, and a Dasher enemy that basically forced me to add a counter. To fix the chaos, ChatGPT suggested power-up orbs: speed boost, invincibility, jump boost, and a projectile. I placed them around the level so you actually need them to survive (especially to delete the Dasher). The end result was surprisingly challenging and honestly a pretty solid starting point for a game.

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