How To Create a Damage System in Unreal Engine 5.4| Episode 03| Series Welcome to Episode 03 of our Universal Damage System series! In this series we show you how to create a damage system in unreal engine 5.4, step by step. In this episode we start coding the logic for our custom damage calculation object classes. We handle the most complex of calculation classes first; taking into account an enemies resistance level and critical hit chance. In this episode we cover physical damage like blunt, slash, pierce, etc. In the next episode we will cover elemental damage like ice, fire, shock, etc. **System is completely stand alone. Takes no prior tutorial series or course. **Check pinned comments for any notes or small fixes This episode, and series in general, is more suitable for intermediate/advanced Unreal Engine users, but I have no doubt a complete beginner can follow along without any problems. If you are having trouble with getting anything to work feel free to join my discord server and I can help there! Assets Used Episode 02: Animations: https://bit.ly/4j7DMaP Meshes: https://bit.ly/3YNWaOU To download project files and other benefits, check out our patreon! Damage System Overview Presentation: https://whimsical.com/overview-uds-ep... Ultra Modular Inventory and Interaction System Playlist: https://shorturl.at/6S82X G.A.S-Inspired Gameplay Ability System Playlist: • Creating a Gameplay Ability System Inspire... Discord: / https://discord.gg/kcCcCYa4Cg Patreon: / https://patreon.com/yourcreativekit For business inquiries please contact us at creativekitcontent@gmail.com

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