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Animations

BitBitAnimations

Animations

I used these animations as part of the testing setup so I could actually hit the dummy and validate the damage prints in real time. Having solid placeholder animations makes debugging systems like resistances and crits way less painful.

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Pros

  • +Helps create a reliable test scenario for combat/damage debugging
  • +Good time-saver versus making temporary animations yourself

Cons

  • -Not necessary if you already have your own test animations

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