Animations
I used these animations as part of the testing setup so I could actually hit the dummy and validate the damage prints in real time. Having solid placeholder animations makes debugging systems like resistances and crits way less painful.
You'll be taken to Bit to complete your purchase.

How To Create a Damage System in Unreal Engine 5.4 Series | Episode 04
630 views · 2025-07-16 14:00:06

How To Create a Damage System in Unreal Engine 5.4| Episode 03| Series
366 views · 2025-07-10 21:55:41

Creating a Universal Damage System in Unreal Engine 5 Tutorial Series | Episode 02
862 views · 2025-05-19 23:00:06