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Creating a Universal Damage System in Unreal Engine 5 Tutorial Series | Episode 02

862 views· 41 likes· 44:21· May 19, 2025

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"Creating a Universal Damage System in Unreal Engine 5.4 Tutorial Series | Episode 02" Welcome to Episode 02 of our Universal Damage System for Unreal Engine 5.4! In this episode we continue where we left off and attach equipment to player character, implement our initial setup for our collision trace component, take advantage of free meshes and animations from epic games and formulate our control flow from collision trace to damagable component. **System is completely stand alone. Takes no prior tutorial series or course. **Check pinned comments for any notes or small fixes This episode, and series in general, is more suitable for intermediate/advanced Unreal Engine users, but I have no doubt a complete beginner can follow along without any problems. If you are having trouble with getting anything to work feel free to join my discord server and I can help there! Assets Used Episode 02: Animations: https://bit.ly/4j7DMaP Meshes: https://bit.ly/3YNWaOU To download project files and other benefits, check out our patreon! Damage System Overview Presentation: https://whimsical.com/overview-uds-episode01-QPzCTFgauqni5yoePHse7i Ultra Modular Inventory and Interaction System Playlist: https://shorturl.at/6S82X G.A.S-Inspired Gameplay Ability System Playlist: https://www.youtube.com/watch?v=z49Jdl3P_hQ&list=PL0zWv7YMgzd7tJtO0rmX6QEhU4lcwAadp&pp=gAQB Discord: https://discord.gg/kcCcCYa4Cg Patreon: https://www.patreon.com/c/yourcreativekit For business inquiries please contact us at creativekitcontent@gmail.com

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