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Crimson Desert - DLSS Enabler Multi Frame Gen

11.4K views· 349 likes· 7:56· Mar 24, 2026

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DLSS Multi Frame Generation has finally made its way into supported titles like Crimson Desert… and the results on the Steam Deck are honestly insane. GUIDE: https://youtu.be/34KQBQ9_usA Join the Steam Flow community for more settings breakdowns: 💬 Steam Group: https://steamcommunity.com/groups/stflow 🧭 Steam Curator: https://store.steampowered.com/curator/45605394/ Quality Steam Deck Accesories: https://go.jsaux.com/4r0QqNu My Steam Deck Power Bank: https://go.jsaux.com/4bSoMh0 NZXT Signal: https://amzn.to/48KcCSn My Camera: https://amzn.to/47cxsfO My Lens: https://amzn.to/4fhoM9Y My Mic: https://amzn.to/45cPuMw These are affiliate links. I may receive a small commission if you purchase these items by using my links. ABOUT MY CHANNEL My channel is all about the Steam Hardware, Steam Deck and Steam! Check out my channel here: https://www.youtube.com/@SteamFlow Don't forget to subscribe! 📘 Follow me on Facebook: https://www.facebook.com/SunwindPC 🐤 Follow me on Twitter: https://twitter.com/SunwindBG 💙 Follow me on BlueSky: https://bsky.app/profile/steamflowyt.bsky.social 📷 Follow me on Instagram: https://www.instagram.com/steamflow1 For business inquiries: steamflowbusiness@gmail.com 🔔 Don't forget to like, comment, and subscribe for more Steam content and handheld gaming reviews! #Valve #Steam #SteamDeck #CrimsonDesert

About This Video

In this video I’m demonstrating DLSS Enabler + Multi Frame Generation working in Crimson Desert on the Steam Deck, and yeah… the results are honestly insane for how heavy this game can get. The idea is pretty simple: this method basically spoofs the Deck’s AMD hardware so the game thinks it’s running on Nvidia, which lets me turn on the game’s built-in DLSS frame generation features (DLSS 4.0 here) and then push higher multipliers like 3x frame generation — even 4x if you want to get wild. The big difference versus Lossless Scaling frame gen is that Lossless Scaling sits on top of the game, while this integrates directly into the game’s own frame gen pipeline using OptiScaler. That means the overall image and motion handling can look a lot cleaner, especially at higher multipliers, and the input lag is noticeably better too. There are issues though: you’ll see ghosting around UI elements, the map can jump around, and text can get affected — but on the actual Steam Deck screen it looks cleaner than what you’ll see on a capture card. I tested it in a boss fight on purpose (fast movement, lots of effects), and for supported games, this is currently how I play Crimson Desert on Deck.

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