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Turning Noise into a Musical Instrument

69 views· 3 likes· 20:26· Apr 5, 2026

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In this video we're exploring NOISE. Guitar amp noise, room noise, preamp noise, electronics hum, noisy percussion, digital artifacts, windchimes and more! Noise is usually a byproduct of recording, something to avoid, minimize and denoise out of recordings, but this time we're embracing the noise & making it musical by various sound design methods :) Full sample pack of sounds made in the video is available in my Patreon below, with a free sampler for free members of the Patreon as well:) -------------- Stream my music here: https://linktr.ee/sharpend Patreon: patreon.com/Sharpendmoosic -------Follow Me------- https://linktr.ee/sharpend Contact me: Sharpendmoosic@gmail.com 00:00 Intro 00:44 What is Noise? 01:44 Natural Recording Noise 02:39 Percussion Noise 05:12 Synthesizer Noise 06:21 Tonal Noise 07:55 Making Noise Musical 08:42 Resonators 09:42 Retune FX 10:47 Convloution Reverb 11:27 EQ 12:16 Feedback 13:14 Filters 13:45 Modal Synthesis 14:25 Digital Artifacts 14:53 Pigments & Serum2 17:52 Demo 19:39 Outro & Sample Pack

About This Video

If you’ve ever recorded anything, you’ve probably fought noise: room tone, preamp hiss, computer fans, amp buzz, cassette whir, electronics hum. In this video I do the exact opposite—I gather as much noise as possible and treat it like the main instrument in a song. I break noise down into a few buckets: natural recording noise, percussion-as-noise (played as randomly and unmusically as possible), synth noise (white/pink/brown-ish stuff, plus “noise” you get by pushing effects like phasers and OTT), and even tonal noise inspired by tuned windchimes—random, pleasant, but still kind of background-y. Then I get into the fun part: making noise musical, which to me means making it more perceptible to your brain—tonal, rhythmic, or at least phrase-like instead of a random mess. I run noisy recordings through resonators, retune FX like Pitchmap/Chroma, tuned convolution reverb, narrow EQ boosts to pull out hidden pitches, and tuned feedback delays (the kind that sound like your PC is crashing, in a good way). I also use tuned filters/comb filtering with randomized MIDI, and modal/model synthesis (like Pigments) where the noise excites resonators dynamically. At the end I’ve got two folders: original noise for texture, and “tonal noises” that layer into songs like real instruments. I also turned some of these recordings into Pigments/Serum-style presets and one-shots, and I put the full pack (plus a free sampler) on my Patreon.

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