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Python Code Breakdown of KeyMod šŸ - Pitch & Velocity Script for MIDI playing & sequencing šŸŽ¹

121 viewsĀ· 8 likesĀ· 13:50Ā· Aug 7, 2025

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Welcome to a Python code breakdown of KeyMod - my first FL 2025 VFX Script. In this video, I'm going to go through the code I wrote for the script, and showcase how I worked with VFX Script to alter pitch & velocity in various ways. You can get check my github to download my VFX scripts as I release them, with KeyMod available now! https://github.com/itayelkayam/Sharpends-VFX-Scripts VFX Script Manual: https://www.image-line.com/fl-studio-learning/fl-studio-beta-online-manual/html/plugins/VFX%20Script.htm -------------- Stream my music here: https://linktr.ee/sharpend -------Follow Me------- https://linktr.ee/sharpend Contact me: Sharpendmoosic@gmail.com 00:00 Introduction to VFX Script 01:26 User Interface 04:18 OnTriggerVoice 05:09 OnReleaseVoice 05:39 OnTick 06:09 Modify Pitch 08:31 Modify Velocity 11:46 Tying it together 12:28 Live Demo 13:25 Outro

About This Video

Okay, so I didn’t think I’d make this kind of video when I started my music YouTube channel… but here we are. In this one I break down the Python code behind KeyMod, my first FL Studio 2025 VFX Script, and I walk through how I’m using VFX Script to mess with pitch and velocity in a way that’s actually useful for playing and sequencing. I show where VFX Script lives in FL, how the workflow looks (UI + script), and why I prefer opening the script in an external editor (I used PyCharm). I go through the four core functions you basically live in with VFX Script: createDialog (building the UI), OnTriggerVoice (catch the incoming MIDI voice, modify it, and trigger it), OnReleaseVoice (release any child voices tied to the parent), and OnTick (rapid updates that keep active voices in sync while re-applying note/velocity changes). Then I show my ModifiedVoice class, how I calculate pitch offsets using semitones + octaves (octave * 12), and how I clamp notes so they don’t go below/above the allowed range. On the velocity side, I explain my velocity mod flow: optional randomization between min/max, then multiplier, then base offset, and finally thresholds. The takeaway is that pitch is intentionally ā€œintegerā€ (no fine tuning), while velocity gets float control for way more expressive range. If you want an entry point into FL scripting, this is a pretty friendly one.

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