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Approaching Stomp Kicks as a Sound Designer 🥾

300 views· 6 likes· 24:00· Jun 15, 2025

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Making 'homemade', organic stomp kick samples! Usually you'd need a good wooden stage, a bunch of people stomping together, and a nice mic setup to get a good sound, but this video aims to answer the HARD questions - what if I have no people to stomp with? what if I have no good sounding wooden stage? So that regardless of your setup, you can make convincing, glorious stomp kicks :) -------------- Download a free sample pack of the stomps made in this video: patreon.com/Sharpendmoosic Stream my music here: https://linktr.ee/sharpend -------Follow Me------- https://linktr.ee/sharpend Contact me: Sharpendmoosic@gmail.com 00:00 What we're making 00:52 What's wrong with buying stomp samples? 02:24 Good floor, no people to stomp with :/ 06:30 Post Processing 12:43 BAD floor, no people to stomp with :( 18:37 Adding Foley! 20:23 Comparison 21:13 Layering with Kick Samples 23:12 Conclusion

About This Video

In this video I’m making homemade, organic stomp kick samples that actually sound like a group of people on a resonant wooden stage—even if it’s literally just me and a mic. I start by showing what “good” looks like (a slightly resonant wooden floor) and why I don’t love relying on random stomp samples from the internet: you might get one or two great ones, but they rarely sound like they were recorded in the same room, and the processing is all over the place. My goal is consistency—lots of stomps that feel like they belong together. Then I break down my method: I load my stomp/step recordings into a sampler and split them into layers (main, unison, and sometimes a back layer). The main layer is one strong stomp with a pronounced attack; the unison layer is multiple stomps/steps played together and strummed so they’re slightly out of sync—because real people never stomp perfectly in time. Processing-wise, I’m mostly adding grit and shaping transients: I distort only the highs (so I don’t destroy the low-end), and I use transient shaping to keep the noisy tail from hanging around. Finally, I tackle the “bad floor” scenario (my bedroom floor) and show how to still get convincing results with OTT-style compression, widening (chorus/dimension), and a huge realism boost: layering Foley like crunchy forest footsteps. I also show how I like to layer regular kick samples on top by sidechaining them into the stomps so the stomp transient hits first, then the kick takes over for a more commercial, production-ready punch.

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