"Creating an Inventory System and Interaction System in Unreal Engine 5.4 | Episode 04" In this episode, we finalize drag and drop by fixing the bug that deleted items when dragging onto inventory slots at max stack size, implement that ability to flag items as not stackable, and add some juice to our UI with widget animations and sound effects! In the next episode we will start building our blueprint infrastructure to equip and use items from our hotbar! My plan with this series is to ultimately conceptualize and create all the systems necessary for us to make a complete game. We'll do this by keeping modularity and scalability at the forefront of our concepts and planning, starting with the interaction/inventory system. This episode, and series in general, is more suitable for intermediate/advanced Unreal Engine users, but I have no doubt a complete beginner can follow along without any problems. If you are having trouble with getting anything to work feel free to join my discord server and I can help there! https://discord.gg/kcCcCYa4Cg https://patreon.com/yourcreativekit Assets used in series: Episode 01: https://kenney.nl/assets/food-kit Episode 04: https://kenney.nl/assets/category:Audio?sort=update Ultra Modular Inventory and Interaction System Playlist: https://shorturl.at/C6VaU

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